Hello, I'm Michael Kissinger, a highly passionate Level / Systems Designer with 6 years of dedicated experience in the dynamic and ever-evolving video game industry. Throughout my career, I have honed my skills in designing and implementing engaging gameplay systems, intuitive designer tools, and captivating level designs. My expertise lies particularly in leveraging the power of the Unreal game engine to bring immersive gaming experiences to life.
Crafting immersive worlds, one level at a time.
Engineering interactive experiences, powered by Unreal Engine.
Created design docs for gameplay and objective systems, and then created them mostly in UE4 Blueprint.
Developing memorable and unique video games using Unreal Engine.
In the roles of Level Designer, Lead Level Designer Addendum, and Technical Level Designer, I successfully created comprehensive design documentation and implemented systems using blueprint. Additionally, I excelled in crafting detailed level blockouts and creating test maps to support the design team.
Engaged by Tripwire to transform my original objective map into a captivating survival experience.
As a Level Designer, Lead Gameplay Designer, and Team Leader, I spearheaded projects utilizing the power of Unreal Engine 3.
I was contracted by Tripwire to design and develop an objective map for their innovative new gamemode.
While pursuing my Associate's Degree in Musical Performance, I successfully managed contracted Level Design work for Tripwire Interactive.
Created "light actors" system: Developed a one-button press system to place light actors across the entire map, streamlining the design process.
Introduced Holdout game mode: Pitched and successfully implemented the Holdout game mode for Killing Floor Incursion, demonstrating creativity and innovation.
Led Ukrainian Ninja development: Took charge as the owner and lead designer of a small team to create the game Ukrainian Ninja, showcasing entrepreneurial skills.