Michael Kissinger
Michael Kissinger
About Me

Hello, I'm Michael Kissinger, a highly passionate Level / Systems Designer with 6 years of dedicated experience in the dynamic and ever-evolving video game industry. Throughout my career, I have honed my skills in designing and implementing engaging gameplay systems, intuitive designer tools, and captivating level designs. My expertise lies particularly in leveraging the power of the Unreal game engine to bring immersive gaming experiences to life.

  • Age . . . . . 38
  • Residence . . . . . Atlanta, GA USA
  • Freelance . . . . . Available
  • Employer . . . . . Tripwire Interactive
My Services
Level Designer

Crafting immersive worlds, one level at a time.

System Designer

Engineering interactive experiences, powered by Unreal Engine.

Gameplay Design

Created design docs for gameplay and objective systems, and then created them mostly in UE4 Blueprint.

Game Development

Developing memorable and unique video games using Unreal Engine.

Resume
Experience
2015 - Present
Level Designer/Technical Level Designer
Tripwire Interactive

In the roles of Level Designer, Lead Level Designer Addendum, and Technical Level Designer, I successfully created comprehensive design documentation and implemented systems using blueprint. Additionally, I excelled in crafting detailed level blockouts and creating test maps to support the design team.

2015
Level Designer (Contracted)
Tripwire Interactive

Engaged by Tripwire to transform my original objective map into a captivating survival experience.

2013 - 2014
Lead Designer/Owner
Dragon Fire Games

As a Level Designer, Lead Gameplay Designer, and Team Leader, I spearheaded projects utilizing the power of Unreal Engine 3.

2013
Level Designer (Contracted)
Tripwire Interactive

I was contracted by Tripwire to design and develop an objective map for their innovative new gamemode.

Education
2011 - 2014
Truckee Meadows Community College
Reno, NV

While pursuing my Associate's Degree in Musical Performance, I successfully managed contracted Level Design work for Tripwire Interactive.

Notable Achievement
Tripwire Interactive
Level Design

Created "light actors" system: Developed a one-button press system to place light actors across the entire map, streamlining the design process.

Notable Achievement
Tripwire Interactive
Gameplay System

Introduced Holdout game mode: Pitched and successfully implemented the Holdout game mode for Killing Floor Incursion, demonstrating creativity and innovation.

Notable Achievement
Dragon Fire Games
Game Development

Led Ukrainian Ninja development: Took charge as the owner and lead designer of a small team to create the game Ukrainian Ninja, showcasing entrepreneurial skills.

My Skills
Game Development
  • Level Design
    95%
  • Blueprint Development
    85%
  • Gameplay Systems
    90%
  • Unreal Engine
    95%
Knowledge
  • Unreal Engine Expert
  • Versatile Systems Designer
  • Level Design Specialist
  • Blueprint Mastermind
  • Creative Gameplay Architech
  • Proactive Problem Solver
  • Efficient Workflow Enhancer
  • Multidisciplinary Design Professional
Get in Touch
  • Address . . . . . Atlanta, GA USA
  • Email . . . . . dragon_fel@Live.com
  • Phone . . . . . +1 470 232 7535
  • Freelance . . . . . Available